双边类大作文,犯罪类话题
Films and computer games containing violence are popular now. Some people think they have a negative effect on society and should be banned while other people think they are harmless entertainment. Discuss both views and give your own opinion.
题目来源:2011年10月29日大陆雅思大作文
1、题目大意
含有暴力的电影和电脑游戏现在很流行。有些人认为它们对社会有负面影响应该被禁止,而另一些人认为它们是无害的娱乐。讨论这双方观点并给出自己的意见。
2、思路解析
这是一道双边类大作文,聊的是暴力电影或游戏是否应该被禁止。双边类大作文,需要对每个观点分别表达同意或反对,最终的结论就是我的立场,可以是中立(双方都同意或都反对),也可以是单边支持某一方立场。审题时要注意两点,首先第一句话是背景句不需要讨论,其次“banned”和“harmless entertainment”属于绝对词且双方观点完全对立,因此这题可以持双反。下面,月半鸭和大家一起来看下具体观点。
首先来看暴力电影游戏并非无害的原因,有两方面。
带有暴力元素的游戏或电影可能会对青少年产生误导。在虚拟世界中,许多暴力行为并不会受到惩罚,而青少年本身心智及价值观不成熟,他们可能会误认为这些行为在现实世界中是可行的,进而模仿。
其次电影游戏可能会让人产生不良的刻板印象。例如,如果一部电影或游戏将一个群体描绘成暴力和好斗的人群,它可能会给让让人觉得这些特征现实中普遍的,进而导致歧视和偏见。
再来看不应该完全禁止的原因,同样有两个角度。
一方面带有暴力元素的游戏或电影能让人体验到现实生活中不存在经历和角色,比如成为一名警察或士兵。同时,紧张刺激的剧情能够缓解人们的压力,甚至是在游戏中释放负面情绪而非在现实中。
另一方面绝大多数成年人理应能够分清楚现实与虚拟直接差别,而对于孩子来说,父母则应该担负起监管责任而非甩锅给某个事物。与此同时,这些电影或游戏也有可能产生积极作用,其中正面的人物和剧情同样有可能激发人们的正义感。
3、提纲
4、高分范文示例
The inclusion of violence in entertainment mediums such as films and video games has been the subject of debate for decades. Someone believes that violent products are harmless forms of recreation. Even though violent products have some valid points, the problems they cause must be taken seriously.
Due to their commercial success and widespread popularity, it would be unnecessary to prohibit movies and video games with violent themes, such as crimes, gun-shooting, and gangsterism. First, these products with a hot-tempered theme offer a way to release negative emotions in a safer environment than the real world. This is beneficial for individuals who work or study under pressure all week. In addition, through the narratives of films and the characters they control in video games, people can explore a broad range of life experiences. As an illustration, if a player assumes the role of a police officer in a video game, they may feel a greater sense of responsibility and justice as a result of their actions.
On the other side, the violence has an effect on the audience, especially the children. Despite the fact that most nations have laws restricting access to films and video games intended for adults, these products are still readily accessible to teenagers. Video games can influence immature people's values and morals. For instance, mass murders and robberies will not be punished in the virtual world, which will confuse youth about what constitutes right and wrong behavior. Therefore, a preoccupation with violent media such as movies and video games may result in a rise in actual crimes and acts of violence on college campuses. There is a need for stricter regulation of violent films and video games in order to prevent or at least mitigate the negative effects these media have on adolescents' thoughts and actions.
To summarize, due to the entertainment value of violent media such as movies and video games, absolute prohibitions on these types of media are impossible to execute; yet they should be regulated because of their potential risks.
5、相关词汇和语法结构
Gangsterism 帮派斗争
hot-tempered 火爆的
role-playing 角色扮演
outlaw 亡命之徒
classified legislation 分级管理